So I haven’t updated in awhile- I have been playing American Mcgee’s Alice in addition to other matters. Which does come to mind something I’ve noticed whist playing.
Now, when this game was out my PC wasn’t able to handle it- it was a shitty Gateway monitor and I was lucky to get Photoshop 5 to work on it. So, yes, like most things I had missed out on this gem. I finally got ahold of it recently and have been enjoying it so far (even if I did get lost in those damn tunnels… you know the ones). But I had always been interested in the game, looking up information and images and going as far as obtaining the soundtrack, which I took a liking to instantly.
What came to mind: it’s disorienting to hear a track when you do not expect it. For example, in an early stage of the game you hear “Battle with the Red Queen,” track 18 of 20. I had assumed I would hear that only at, if not near, the endgame.
It’s interesting to see how you’d listen to a soundtrack to anything, and come up with guesses and your own story to play along with it. Of course, there’s dissonance when imposing your views on the thing the music is to play to, and that’s to be expected.
I suppose it’s part of the mystery, especially with games I may never get to experience. When I was obsessed with Yoshitaka Amano I had come across Rebus, AKA Legend of Kartia, AKA Game-I’ll-Probably-Not-Come-Across-Anytime-Soon. It’s an Atlus RPG for the Playstation and Amano was the art designer. It’s one of my favorite soundtracks to daydream and eventually fall asleep to, forming a story from the title tracks alone.







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